The enemies are interesting, thoughtful, beautifully visualized, but the intelect does not shine even at maximum complexity. Price she wouldn't have!Īnd so it is something very remotely reminiscent of JA, (although not worth it at all), but with the charm of teamfortress. Everywhere and ostriches of fighting different! + with a bunch of branch plots. With interesting locations not visual, but logical, mine, airfield, desert, jungle, city. A game of such a level of visualization as this, whether it is a bit bigger and more extensive, with open-vorldom, with a full inventory, with the characteristics of equipment. I don't want a second time for the sake of Achivok. To open everything, you need to pass the game several times. Separately interesting battle system of each Persian, with unique skills. + 2 What? To the basic characteristics of the Persian? Do you have any other pukha? Clothes does not affect the disguise. Until you open Kalash + 2 defeat let's say. In the game a lot of weapons, Odezhek, but differs only in appearance. Such a beautiful three-dimensional map, and can not be viewed from all sides. Revelation was that one cannot rotate the camera. My experience of such turn-based warheads prompts me to plant or put the Persians. The environment is non-destructive, not interactive, there is no second floor. Tactical shootings can not be a question, when you can lie behind a stone and half an hour to shoot with the enemy. Tactics I do not touch-this is a separate conversation. To the arrows where to click and what to do. And here everything is childish, with the most protecting you from any F * p. And as in JA2 threw from the helicopter in the Drassen and spin as you want. Tips, hints, pop-ups with tips really buried. Here all kind of cool stylized, interesting enemies, a huge number of weapons. The game is primitive, though pleasant to look at. As the final product it is good for its target audience. Early Access Review Votes against, and the review is negative but not in the direction of the game itself.
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