Minions in the team with higher average champion level receive a buff that reduces damage taken from enemy minions.ĭamage reduction = Level advantage × Turret advantage Minions who are already spawned will still gain the buff and the values will update for all minions when the level and turret advantages change. Since there are three turrets on each lane, the maximum possible benefits on Summoner's Rift are: Note that Nexus turrets are not lane turrets. Turret advantage is the difference between the number of turrets destroyed in one team on a specific lane and the number of turrets destroyed on the other team on that same lane.This difference can be a decimal value, and is capped at 3. Team level advantage is the difference between the (decimal) average of the (integer) levels of the players in one team and the average of the levels of the other.The buff increases the minion damage against enemy minions and reduces the damage they take from them.īonus damage = (5% + (5% × Turret advantage of the lane)) × Team level advantageĭamage reduction = 1 + ( Turret advantage of the lane × Team level advantage) The team with the higher average champion level gains the minion pushing buff. Destroying an enemy inhibitor provides a small buff to allied minions in the lane where the inhibitor was destroyed.one level 15, 10 and 18 would make a minion level 14). New spawning minions level up based on their team's average level (e.g.Minions start with 325 movement speed and gain 25 / 50 / 75 / 100 (based on minutes) movement speed as the game progresses.The armor of turrets is reduced when enemy minions are nearby.Minions deal 50% reduced damage to enemy champions.e., every third wave) minions upgrade, increasing their strength. When the target of a minion leaves its sight, the minion switches to a new target or keeps advancing if there are no targets left within sight. For instance, if an enemy champion is attacking an allied champion and stops doing so, minions will not stop targeting that champion for a short time afterwards. Minions reevaluate their target in between each attack windup every few seconds. Allied champions being attacked by an enemy champion must be within 1000 range of the minion. The enemies must be within 500 units of the minion. If they see a new target with the same priority as their current target, they keep attacking their current target. Once a minion has chosen a target, it only switches to a new target if the new target has higher priority. Enemy champions attacking an allied minion.Enemy turrets attacking an allied minion.Enemy minions attacking an allied minion.
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